Having played the demo that was recently released by steam as a windows port, I can say that this version does a great job of distilling the essence of the PS4 title’s gameplay and plot into a mobile platform.
That being said, I’m getting issues where Cor and others are speaking German at random places. So much time and effort went into developing the relatively bug-free original that these errors seem very glaring.
Boy does my iPhone 7+ get hot when playing this. And don’t even get me started on battery life. Still, it’s nice to play on max settings just to see the glory of it.
My other gripes: I miss the sense of being free and boundless, with an “open” world to roam and explore. This version, understandably, boxes you into corridors with fixed camera angles, which is a shame because this sense of awe and wonder at the size and beauty of the landscape around you was a key element in the original’s success.
Because you’re more or less on rails, it’s possible to progress through the story very quickly, undistracted by lengthy side quests and exploration. Plot turns come rapid fire if you hack and slash through the unchallenging battles and simple maps.
I love that all of the original dialogue is there (albeit with technical problems), and I like the attention to detail in recreating the key areas in smaller, mobile-optimized maps.
I also have to suspend my sense of gravitas whenever I see those itsy bitsy bros and their tiny lil limbs acting out this grand adventure filled with danger, wonder and sadness. Just too cute.
This game is perfect for those who are console- and PC-averse, or people who only game on their commute, who nonetheless want to get FFXV under their belt. But only if they’ll settle for what amounts to the CliffsNotes version, and at the cost of a very hot and depleted phone.